⚡ Game Mechanics

Uwerta of Legends is a MOBA (Multiplayer Online Battle Arena) built on open-source Tibia server and client software. This guide explains how a match really works: controls, combat, the Store, minions, towers and money.

01

🎮 Controls & Movement

The game uses a point-and-click interface similar to classic Tibia. These are the controls you use in every match.

🖱️

Mouse

Left-click the ground to walk there. Left- or right-click an enemy to attack it; right-click an item to use it. Shift+click looks at something, Ctrl+click opens the full menu.

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Keyboard

Abilities are on keys 1–4. Keys 5–7 hold the Heal, Teleport and Teleport To Town runes, the same for every champion. Arrow keys walk; the WSAD button switches walking to W/A/S/D (Q, E, Z and C walk diagonally).

🎯

Targeting

Click an enemy to target it — your champion then attacks it on its own. Most abilities are aimed separately, at a spot on the ground; the rest are cast at once.

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Inventory

Your gear sits in the equipment slots. Items bought in the Store equip themselves and can't be moved; potions go into the bag in your ammo slot — use them from there.

02

⚔️ Combat Mechanics

Understanding combat is crucial for success. Here are the key elements you need to master:

💥

Auto-Attack

Your champion shoots its target with its wand while the target is within 3 tiles — once every 1.2–2.2 s, depending on the champion. Each shot costs 2–3 mana, and its damage comes from the wand: magic level doesn't change it.

✨

Abilities & Spells

Each champion has unique spells and abilities. They consume mana and have cooldowns. Use them strategically!

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Health & Mana

Watch your HP and mana bars — potions from the Store restore them. Running out of health means death!

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Staying Alive

No item gives armor or defense. To survive, drink Health Potions, use the Heal rune (key 5: 40 HP every 3 s for a minute) and walk on the healing floor of your base.

03

🧠 Strategy & Tactics

Winning battles requires more than just mechanical skill. Here are essential strategies to improve your gameplay:

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Positioning

Always be aware of your position. Mind the range of enemy towers (7 tiles against champions), keep your distance and avoid being surrounded.

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Timing

Time your abilities correctly. Save your powerful spells for crucial moments. Don't waste all your mana early in the fight.

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Target Priority

Focus on the right targets. Finish off enemies with low health, and in 2v2 attack the same champion as your teammate.

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Economy

Spend your money wisely: buy what makes you stronger now. Money doesn't carry over to the next match — everyone starts at 0 — so don't hoard it.

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Map Awareness

Always know where enemies are. The minimap shows only terrain you have already seen and your own position — not enemies — so keep your eyes on the screen. Avoid dangerous areas when low on health.

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Cooldown Management

Track your ability cooldowns. Don't engage when your key spells are on cooldown. Wait for the right moment to strike.

04

🔨 Building Your Champion

Everything is bought in the Store during the match. Almost every item raises your magic level, which powers your abilities — no item gives armor, critical hits or attack speed.

Good to Know

  • Replacing: A new item replaces the one in its slot. A more expensive one costs the price difference plus 25; a cheaper one is settled like selling the old item (80%) and buying the new one
  • Selling: Returns 80% of the price; potions can't be sold
  • Level: Higher tiers need a higher champion level
  • Critical hits: Only from a Luck elixir on your active avatar: 1% chance per 5 Luck (up to 20%), and a critical hit deals +50% damage
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Gear

Helmet, armor, legs and shield — four tiers each, priced 160–1700:

Basic: +1 magic level Deathless / Prickly: +2 / +3 magic level Magic: +4 magic level, from level 25
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Wands

You start with the Basic Uwerta Wand (20–35 damage). Upgrades hit harder and add magic level, but need a higher champion level:

Timeless: level 10, +1 magic level, 25–40 damage Dreaming: level 15, +2 magic level, 27–55 damage Enigmatic: level 25, +3 magic level, 30–60 damage
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Boots & Potions

One pair of boots at a time, plus potions for the road:

Uwerta Fast Boots: move faster (350) Uwerta Magic Boots: +1 magic level (430) Potions (50 each): 125–175 HP or 75–125 mana
05

🏰 MOBA Mechanics

Uwerta of Legends is a MOBA game with unique mechanics. Understanding these elements is crucial for victory.

👥 Minions (Uwertanians)

  • Waves: First wave 15 s after the match starts, then every 90 s — 7 minions per side, at most 21 alive per side
  • Movement: March toward the enemy base
  • Behavior: Attack enemy minions, champions, towers and the base on their own — a random enemy in range, not necessarily the nearest
  • Money: Land the last hit on a minion to earn 25 Money
  • Strategy: Last-hit minions to get ahead in money

🗼 Towers

  • Defense: Two per team protect the path to the base
  • Damage: One enemy every 2 s, 50 damage per shot; they reach 7 tiles against champions, 8 against minions and bots
  • Target: A random enemy in range — minion or champion alike
  • Destruction: A destroyed tower stays down for the rest of the match; the last hit earns 450 Money

🏠 Base

  • Objective: Destroy the enemy base to win the match
  • Healing: Walking on the floor of your spawn area restores 120 HP and 80 mana per step (at most once every 2 s)
  • Protection: Your base can't be damaged until the tower next to it falls
  • Store: In 1v1 and 2v2 (with or without bots) the Champion Store is an NPC in your base — click it or say hi, then trade. It serves only its own team. In FFA and the Workshop, open it with the green Store button

💫 Respawn System

  • Player Death: You reappear in your base at once with full health and mana, but can't leave it for a while: 11 s at level 1, 25 s at level 5, 35 s at level 10, up to 60 s
  • Bot Death: A bot comes back about 30 seconds after dying
  • Death Penalty: In 1v1 and 2v2 your killer earns no Money — dying costs you time locked in your base. In FFA the killer earns 100 Money
06

✨ Champion Abilities (1–4)

Every champion has 4 unique abilities. Master them to unlock your champion's full potential.

1

First Ability

Usually the quickest to recharge — use it often

2

Second Ability

Every champion's kit is different — see the details on the champion's page

3

Third Ability

Aim carefully: a missed ability still costs its mana and cooldown

4

Fourth Ability

Usually the longest cooldown — save it for the right moment

Ability Tiers (1–8)

  • Champion Level: Your champion's level rises during the match and sets the tier of all abilities and runes (level 8 and above = tier 8) — there is nothing to upgrade by hand
  • Cooldowns: A higher tier usually means shorter cooldowns
  • Damage & Healing: Grow with your magic level — raise it with Store gear
  • Mana Cost: A higher tier usually costs more mana
  • Runes (5–7): Heal, Teleport and Teleport To Town are the same for every champion; their cooldowns also shorten with your level
07

💰 Money

Money buys Store items during a match. Everyone starts at 0, and only the champion who lands the killing blow gets paid:

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Minion Last Hit

25 per minion

🤖

Bot Kill

550 per enemy bot (25 in FFA)

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Champion Kill

Nothing in 1v1 and 2v2; 100 in FFA

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Tower Destroy

450 for the last hit — not shared with the team

💎 Advanced Tips

🎭

Mind Games

Fake retreats, bait abilities, and deceive your opponents to gain advantages.

📊

Stat Tracking

Monitor your KDA (Kills/Deaths/Assists) and learn from each match to improve.

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Snowballing

Use early advantages to dominate. Get ahead in items and level to crush opponents.

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Match History

There are no replays, but the Match History tab in My Account lists your matches with the result, LP and K/D/A — use it to spot your mistakes.

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